A special thanks to all who joined us today for the March Mini-Unconfererence today – especially to our facilitators who all did a stellar job.
Annabel and Konrad gave a great update on the Virtual Classroom Project and how it is developing. I’m really excited to see the careful design of learning activities going on in the project and am really looking forward to watching it continue to evolve.
To stay up to date on the VCP project, keep an eye on the VCP Wiki page, or subscribe to Annabel and Konrad’s blogs.
Annabel also provided a number of usful links you might wish to revisit including:
- http://www.hyperhistory.org
- http://http://teachinghistory.org/
- http://vrroom.naa.gov.au/
- http://simulatinghistory.com/
Our second session, which focussed on Web Video was delivered by Skribe Forti, and was fantastic as well. I particularly liked the videos he selected to demostrate the message – all brilliant in various ways.
You can view Skribe’s resources below, (with cool embedded videos via Slideshare!) and I’ve included links to the videos he shared as well.
Youtube Links from Skribe’s session:
- Schoolbag – http://www.youtube.com/watch?v=70HZOjPzhzg
- Googlers – http://www.youtube.com/watch?v=QmjCtu2L_5A
- Still Free – http://www.youtube.com/watch?v=HwU2t3BJtiM
- Sticky Note – http://www.youtube.com/watch?v=Y1rZqw5bXb4
- A Thousand Words – http://www.youtube.com/watch?v=i9Z8gW8NBks
Our Unconference finished with a quick excursion to visit Al Lurton’s latest exhibition over at the Kelly Yap Gallery (SLurl) and was lots of fun. Dont miss Al’s Interactive Dome! ;) The exhibition is open till 15 April.
A special thanks also to Stephan Bethune aka Steph Ridgway who volunteered to come along and record the session. Thanks yet again Steph!!! And also to Konrad, marlonj, Henny and Pandora who captured the images I’ve used in the slideshow above!
Our next unconference is coming up on 5th April. Further details available on the jokaydia Wiki! In the meantime, dont forget to enter the photo competition!!

Yes, that’s right! It’s Mini Unconference time again! The Islands of jokaydia’s Community of Practice will hold our montly Mini Unconference this Sunday 8 March (AEST) and you’re all invited! ;)
We’ve got several fabulous sessions planned, including:
- Annabel Recreant and Konrad March will give us an update on their wonderful work on the Virtual Classroom Project. Check out both Annabel’s and Konrad’s posts on the subject and the VCP wiki page for more info.
- Launch of the Annual jokaydia Community Photo Comp! Yay! – this is one of my favourite events for the year.
- Skribe Forti on Video in a Web 2.0 World. Dont miss this one – Skribe is an Australian expert on machinima and video production for the web and I’m sure will lead a fantastic session.
- Visit to Al Lurton’s latest exhibition over at the Kelly Yap Gallery (SLurl) – what a great way to finish up the event!
For more details you can check out the jokadia Unconference Wiki page, and of course all participants are welcome to add additional topics for discussion!
EVENT DETAILS:
- AEST TIME: 2pm, Sunday 8 March 09
- SL TIME: 7pm, Saturday 7 March 09
- Check your local times at Timeanddate.com
- Venue: jokaydia Castle! (SLURL)
Please freel free to email joannamkay@gmail.com if you need further details. I hope to see you all at the event!
Cross-posted to blog of proximal development.
I am delighted to report that the Virtual Classroom Project that I started last year on the island of jokaydia in Second Life is back in full swing. An Australian educator, Annabel Astbury, has been selected to be Educator-in-Residence on jokaydia until the end of February. Her residency was launched on February 1st at the jokaydia mini Unconference (you can download the audio recording of the sessions here).
Annabel (SL: Annabel Recreant) has been busy creating a very unique project. As a teacher of history, she is interested in creating a virtual learning space where visitors can learn about “settlement / colonisation in the south east of Australia.” Specifically, she is interested in creating a space where students can explore and experience “the impact that colonisation had upon indigenous communities in Australia.”
Annabel wants to create a space where the students can interact with the virtual land, where they experience the life of early settlers:
What I like about her project is that Annabel wants her virtual learning space to be a place where the visitors can build and create, not just view, watch, or listen to whatever has been prepared for them. She wants the visitors to not just read about early settlers in Australia but also to interact with the virtual landscape, to make it their own and, in the process, learn about issues faced by settlers. This idea emerged from some very critical questions about the educational potential of Second Life:
To me, the problem Annabel describes here has always been a major weakness of how Second Life is used in education. It is often a place where artifacts are built for visitors and where mere reproductions of real-life lecture halls are quite common. Annabel wants to use Second Life as a place where students can build their own understanding while (virtually) building a homestead and clearing the land. She wants to engage visitors by providing them with primary and secondary sources that will then enable them to make well-informed decisions as virtual settlers. Her virtual classroom will never really be finished – it will be more of an empty canvas where visitors can construct their vision of early settler life.
Annabel envisions this project as an opportunity to show other educators how students can be encouraged to use virtual environments such as Second Life to build their own understanding of history so that it becomes visible to anyone who visits the virtual space. This is not going to be just about building a virtual space where students can click on some URLs and read secondary sources. Annabel wants to develop a virtual resource to engage students in Historical Thinking by providing them with resources they can consult and artifacts they can use to build their own understanding of history. It’s almost like creating a virtual world wiki where instead of being confronted with a carefully designed space, a student is given access to a variety of resources and tools to build that space and, in the process, demonstrate his or her understanding of the material. The wonderful part about this is that this process will make learning visible in 3D. A student who builds with the resources provided in this virtual space and by using her own understanding of the time period will create an artifact that other learners can explore, interact with, and also rebuild or redesign.
I hope that you will follow Annabel’s work by reading her blog, checking out the Virtual Classroom Project Flickr group, and exploring her work inworld.
The inaugural phase of the Virtual Classroom Project is coming to a close. The official in-world meet-up to officially conclude Leigh Blackall’s (SL: Leroy Goalpost) residency on jokaydia as our first Educator-in-Residence will take place in the next two weeks. Details will be posted as soon as the date is finalized.
Before we conclude, however, Leigh and I will use voicethread to engage in conversations about his work and his experiences as our Educator-in-Residence.
So, if you’ve been following the project or attended our inworld meet-up during jokaydia’s April Festival, please add your thoughts. Leroy and I are looking forward to an engaging discussion.
Click here to listen to our voicethread discussion or use the embedded player below.
The title of this post comes from Claudia L’Amoreaux, a community developer and educator for Linden Lab, who was recently interviewed for an eSchool News article. She states that
Today’s teens are creating their own content, uploading photos to Flickr and videos to YouTube, and in Second Life they’re making their own games and stepping into them–you could call Second Life a participatory game platform.
As I sit down to reflect on our very own Virtual Classroom Project and the work of our first ever Educator-in-Residence Leigh Blackall, I realize that Second Life is indeed a participatory platform. Those of you who attended our Virtual Classroom Project sessions experienced this first-hand. Leigh’s project gave us an opportunity not only to discuss teaching and learning in virtual environments and in real life, but also to experience his prototype by interacting with it as if it were a physical space. The virtual experience of walking around the “classroom” he has designed taught me a lot about designing spaces for learning and provided numerous opportunities to reflect on the art of designing such spaces both in real life and in a virtual environment such as Second Life.
It’s hardly surprising that Leigh’s work has already inspired one of our jokaydian residents, slammed Aabye (Dean Groom), to think about exploring some aspects of the Virtual Classroom Project on the Teen Grid where he is creating a presence for his high school students. In fact, both he and another inspiring jokaydian, Judy O’Connell (Heyjude Jenns), have started a Ning group to facilitate their efforts in Teen Second Life and encourage discussion among educators about meaningful, collaborative, and project-based approaches to teaching in Second Life.
As I read through their entries in the new Ning community and look at photos of their Teen Grid spaces, my thoughts return to that eSchool News article on gaming, Second Life, and 21st-century skills. I am sure that their work will culminate in a virtual environment and numerous activities that will help their students develop their critical thinking and problem-solving skills. I am sure that their work will confirm some of the following conclusions about the use of games and virtual worlds in education:
- Gaming and simulations are highly interactive, allow for instant feedback, immerse students in collaborative environments, and allow for rapid decision-making.
- Studies of the brain have pointed to data suggesting that repeated exposure to video games reinforces the ability to create mental maps, inductive discovery such as formulating hypotheses, and the ability to focus on several things at once and respond faster to unexpected stimuli.
- Video games engage students and help foster some of the 21st-century skills, such as problem-solving, which may be more difficult to acquire in a traditional classroom with a textbook.
- “When you think about the skills that students need when they leave school, like creativity and curiosity … identifying problems and solving them – these are skills that [can be] hard to teach in the traditional face-to-face classroom,” [...] “And a lot of these technologies are being used in the corporate world–IBM is now using games to train its employees, so you see simulations and games emerging outside of K-12 education.
I am looking forward to following the work that Judy and Dean have started in their Ning group. I hope that the Virtual Classroom Project will continue to inspire Second Life educators and explore the potential of Second Life as “an engine for creativity.”
If you’re interested in sharing your thoughts on Second Life and education, please feel free to join the Diigo group I created to collect and reflect on online resources that focus on teaching and learning in virtual environments.






